Accessibility Statement
Last reviewed October 24, 2026. We want everything around the game to work for everyone, and we want to be clear about what the game itself can't do. We aim to meet WCAG 2.2 level AA for the menus, settings, policies and checkout. We haven't had an independent audit.
What works
- Keyboard play. Move with the arrow keys, launch with Space, pause with P.
- Screen readers. The cookie banner, Support the maker, result screens and these policies use standard buttons, labels and headings.
- Reduced motion. If your device asks for reduced motion, the game shows fewer particles and skips scrolling animations.
- Pausing. The game pauses when you switch apps or tabs, when you open Support the maker, when you press P, and when you tap the Pause button at the top of the game.
- Visible play piece. Choosing Accept All gives you the largest, easiest-to-see piece. On touch screens, the cookie sheet you play with is thicker.
- No flashing screens. Popups flash briefly when hit, but the screen never flashes as a whole.
Known limits
- The game is visual and timing-based. Screen readers can't follow play, and fast reactions help.
- Reject All mode makes your piece nearly invisible on purpose. Pick another mode if you need to see it.
- Popups have tiny × buttons on purpose, as part of the joke, and some of them are fake. You never need them to play.
- Popup types have different colors, but each also has its own text, so color is never the only clue.
- A cookie-policy banner sometimes covers part of the board mid-level. It closes itself after 6 seconds, so you never need to tap it.
Tell us what's hard to use
Email hello@rejectall.app with what you tried, what happened, and your device and browser if you know them. We aim to reply within five business days. If something stops you from buying the unlock or using the settings, we'll treat it as a bug and fix it first.